Two excellent games of Seven Wonders-Spiel des jahr 2011 by Repos Productions. A game of building ancient wonders. Easy to play but tactically hard as player interplay screws up your plans ur plans.
DBMM is played at Headingley Games Club. Last Thursday 19th April Keith and Sagar took out their armies for an ancients game using Wargame’s Research-DBMM - De Bellis Magistrorum Militum rules for ancient battles. The club has five players who use this rule set. The rules best suit 15mm figures. All details can be found on http://dbmm.org.uk/. Come along and watch a game
The 6th consecutive game of the addictive and hard-to-win 1830. This is one of the greatest economic/train games ever designed. It’s difficult to win as opponents try to stop you sucking money out of your railway company into your private pot. 1830 was designed by Francis Tresham in Treefoil games and the rights were bought by Avalon Hill. There was even an MS Dos computer version. A whole series followed 1829 and Northern extension and 1830 to cover many countries, The series is known as 18XX and has many dedicated followers.
Hard to win-1830
Dave Phillips recommends The Cold War board game … a vintage game for 4 players from 1984. Play Communist USSR or China OR Capitalist Western Europe or USA and try to gain political, economic and military control of regions of the world by playing nice whilst undermining your opponents with you agents. Straightforward rules, but clever,and lot to it. ANYONE UP FOR ANOTHER GAME NEXT THURSDAY?… Best with 4 players-Recommended with 4 players. A quote from Board Game Geek says “
A game for four players, Cold War gives you command of the economic, military, and intelligence forces of one of the contemporary world’s major powers, and dares you to seize political, military, and economic control of as much of the world as possible. The only obstacles in your way are your three opponents, each of whom has a bag of dirty tricks to play and an equal stake in the world regions you claim for your own. Cold War is designed to be easy to learn, fun to play, and hard to win.
Thursday 19th April -Tonight is Games night again at the Heart Centre Headingley 6.30pm onwards. http://headingleygamesclub.com/ headingleygamesclub headingleygamesclub headingleygamesclub.com The site for information about Headingley Games Club Leeds.
Thursday 12th Infinity Battle Report
As there were an odd number of players we had a three-way battle which worked surprisingly well thanks to Infinity’s ARO (Automatic Reaction Order) mechanism. Each player had 200 point armies with Dean playing Ariadna, Lev’s PanOceania and Rob’s alien Combined Army. The board was set up on a 6 x 4 table which was densely packed with some of the clubs new terrain.
After a cautious deployment from everyone the Combined Army won the initiative roll and elected to go first in an attempt to draw first blood. The impetuous alien troops rushed forward towards both opposing deployment zones, one was gunned down by Dean’s waiting troops and the other eventually fell to weight of ARO fire but not before killing two of Lev’s troops. Dean then advanced with his camouflaged units over the rooftops and catwalks and a 5 man fire team advanced under cover of the buildings. With no targets in sight, Dean’s sniper left the fire team to find a better position. Lev then showed Dean why standing around on the rooftops wasn’t a good idea as Lev’s heavy infantry engaged Dean’s camo units on the roof. One of Lev’s own camo troops then moved up to pick off Dean’s sniper who hadn’t made it into cover.
With its impetuous units killed it was time for the Combined Army to move up its big guns! An HMG armed alien moved cautiously towards Dean’s deployment zone in order to avoid ARO fire. It then managed to pick off one of Dean’s line troops reducing his available orders next turn. In an attempt to reduce the numbers in Dean’s fire team the alien then tried to attack one of its members but was immobilised by a shot from a glue gun in ARO! Dean’s fire team then continued their advance towards the Combined Army deployment zone but still with no targets in sight. Up on the roof there was another exchange of fire between Dean’s camo units and Lev’s heavy infantry. Dean’s remaining units advanced in an attempt to flank Lev’s position. Lev’s camo unit then manged to pick off a straggler at the back of the fire team. With no immediate targets available Lev placed suppressive fire to keep everyone’s heads down!
In an another attempt to whittle down the numbers in Dean’s fire team the aliens advanced with a template weapon in order cover as many of the fire team as possible. Unfortunately only 2 of the remaining members of the team were hit and both made their armour saves. Their return fire comprehensively stopped the alien in its tracks! Cautiously moving up its remaining HMG once again the alien attacker was immobilised by an ARO shot from Dean’s fire team! Dean then used his flanking troops to make a coordinated attack on Lev’s camo unit taking it out but losing a heavy infantry in the process to a long-range ARO.
Some more exchanges of fire between Dean’s camo unit on the roof and an airborne commando who landed on Lev’s table edge resulted in Dean losing both units and Lev’s heavy infantry taking a wound. After a failed attempt by an alien engineer to assists its immobilised comrades thanks to another long-range ARO it was left to the alien lieutenant to mop up the remaining resistance including harvesting the corpses of Dean’s fire team.
Overall a lot of casualties on all sides and the three-way format made for an interesting game.
The games mix card game, board game, and miniature wargaming mechanics to simulate air combat in the 20th century. The first collection is dedicated to the First World War, while a second collection is about the Second World War. The air images and cover scenes are by Vincenzo Auletta, and the landscapes on the cards are by Dario Calì. The graphic design is by Fabio Maiorana. The illustrations are based on extensive historical research.
First released in Italian in 2004, the game had an official English edition by Fantasy Flight Games.
Alan and Amrik were playing this. Headingley Games club have quite a few players.
This was a 200 point skirmish. That saw the forces of the Nomads face the Ariadna.
Dean began by moving his linked team of Loup garous up his right flank. My TO camouflaged spektr that had infiltrated the field couldn’t resist breaking cover and opening fire with his sniper rifle. Unfortunately the Loup garous survive, return fire and kill the spektr.
The Loup garous move up further only to be confronted by a hidden prowler who kills one with his flame thrower only to be killed himself.
To take revenge one of my zeros combines an order with my sin eater to attack the Loup garous killing one. In return they kill the zero. The sin eater sees red and kills all the Loup garous with his mk12.
On the other flank my link team of moderators takes a casualty from a moblot but return the favour. This spurs them on to go on the rampage using their link team bonus of extra blast rolls to pick off several enemy from long distance. Several critical rolls ensure the enemy’s demise. Victory to the Nomads.
Flames of War have posted about 80 videos on You tube for their Boot camp training
Headingley Games Club has about 6 players who have a wide variety of armies. Come along and get a game or join our fortcoming boot camp for training.
Leeds University Sci-fi and Fantasy Society plays many games that are played at the The Headingley Games Club and the Leeds Night Owls check out their excellent website at www.geekyleeds.net.
The geek shall inherit the earth is probably truer than you think.