This is one of our old favourites. There two games on tonight. We have been playing since the 1980′s. We will be playing the older version without Ireland. It is so highly rated by Boardgamegeek which says:
Britannia is a historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.
Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?
In Britannia, the players will determine the destiny of a kingdom.
Carson City is a strategic game. The game is played in 4 rounds and in each one of them the players choose a character (there are 7 available) that gives certain advantages, after that cowboys are placed on action fields on the board to build Carson city. Players can claim ground, erect special buildings, houses or construct roads. When there are several players on 1 action field, a duel is fought. During play, money (to construct) & points can be earned. The player who earns most points wins the game. Players at the club enjoyed it. It is well-reviewed in Boardgame geek.
Carson City is a rootin’ tootin’ game of cowboys ‘n guns – lots o’ guns.
There are 4 rounds per game. At the beginning of each round, players choose a character (there are 7 available) that gives them certain advantages (for example the sheriff prevents any duels from happening wherever he is placed). It’s a great game. We played it last night.
Lords of Waterdeep seemed to go down well last week. And it will be out tonight for another session for tonight’s club night.
Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
Last week we tried Agricola with the The Farmers of the Moor option. This expansion adds to the base game with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal. In addition, you not only have to feed your family, but you must keep them from becoming “ill” by heating each room in your house. You can get fuel to heat your home by chopping down the forests on your farmyard, or by harvesting peat. In Agricola, you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. First published 2007 this Agricola has become an award-winning game. Boardgamegeek reviews it highly. The game at the Headingley Games Club was one of many. The five players had close results-22, 40, 41, 42 and 44 points.
Last Thursday we saw String Railway being played for the first time. It was published in 2009. Railway games are always popular at
String Railway is a unique train game that consists of colored strings, tokens, station tiles, and a board for scoring. To set up, first place the string tied in a big circle on the table to establish the field area for the game. Next, place a small circle of string to represent mountains and a line of string to represent a river. Finally, place the main stations for each player equal distances apart from one another.
On a turn, you draw and place a station tile, then try to place a railroad string between your stations in an effort to connect them in order to form your own train network. Connected stations earn victory points (VPs).
After five turns, the game ends and the player with the most VPs wins.
From BoardgameGeek Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers.
The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it’s a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren’t above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting. Spiel des Jahres 2005.
This game is coming out for play quite regularly at the Headingley games Club. BoardGameGeek gives it a good review below and the 5 players last week said it was good. Published in 2012 by Stronghold Games.
Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the…
- Helmsman, plotting the ship’s course through asteroid fields and nebulae.
- Engineer, using dominoes to get enough power to each system.
- Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
- Shield Officer, using tiles to form poker hands to get the strongest shields.
- Sensor Officer, using your sense of touch to scan and lock on enemy targets.
- Captain, setting the plan and making sure that everyone stays focused and does their job.
If your crew can work together to accomplish the mission goals, you just might make it home in one piece.
London on Board-If you are in the big smoke it looks like a worthwhile visit. London on Board. You can find details on: http://www.londononboard.com/.
About London on Board
London on Board is a board game club that meets a couple of times a week in central London to play board and card games.
We’re a mixed bag of game players. Some of us have been playing board games for aaaaaages, some of us have only just begun to discover the wealth of board games out there. Some of us prefer Euros, others are more interested in the American style, dripping with theme board games. Some of us like abstracts. Some of us just like everything. All of us like to play games and just having a good time. We live all over London have been gathering players from all over Europe and beyond! They seem to meet 3 0r 4 times a week.
James has just joined the club facebook page. You can as well. He has a stack of games he can play. There are some good ones here. Come along and get playing.