Another tense and hard fought game of Twilight Struggle with Bernie last week (one day we will finish this in an evening).
We finished at the start of turn 8. Bernie (USSR) was on + 5 VPs, and would have drawn “WarGames” in his next hand. With Defcon at or around 2, this would have placed him tantalisingly close to global Communist victory. My sense was that if I survived the next two turns, I would be ok. Asia and Africa were in the US bag, and the Americas not far behind. Only Europe had come close to total collapse, but the “Chernobyl” card had allowed me to stabilise it.
It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT’s other card-driven games, decision-making is a challenge; how to best use one’s cards and units given consistently limited resources?