We are playing 18xx games. Come and join us on Thursdays to build railways. We have some well-practised players and have set up an email group. Boardgamegeek says:
Thursday is games night in Headingley. We are open for Games night at the Heart Centre Headingley
6.30pm onwards. We have anywhere between 30 to 50 players each night. Come early. We always have “what shall we play?” groups forming each night and you will be quickly conscripted.
The site for information about Headingley Games Club Leeds. Come along and get a game. The first night is free and 1£/£2 each evening thereafter.Take a look at our Facebook Group to see what we do. Here are some samples of recent games we play shown below:
Braggart-A game we like a lot. A game of heroes, lies and unfortunate fish. There is always a need for a short game to fill in time after the big game has finished or waiting for one to start. Braggart is excellent and funny.
You sit in The Heroes Return, a tavern famed for its heroic clientèle. You’re not a hero, but you talk a good game. You and your friends are holding court, regaling the crowds with your tales of derring-do. Can you fight your way through a drunken haze to concoct the best boast? The most believable? Or at least ones that are funny? Or will you be called out as the liar you are?
In Braggart, each round players play cards from their hand which each contain a part of their story to combine them into a compelling tale. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse them of lying, downgrading their boast into something much less impressive (though usually much funnier!).
Revolution-Steve Jackson Game. We like it and it only takes an hour
Boardgamegeek revues this game well. We like it. In Revolution, you can: Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbour or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It’s a game of bluff, counter-bluff, and surprise!
Bidding tokens have different shapes and colours for easy identification. Colourful cardstock shields keep your bids private and also provide a handy rules reference during the auction. Brightly coloured wooden blocks allow players to see, at a glance, who controls which colonial-themed territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.
Catan-Ancient Egypt brings The Settlers of Catan to a new location and time, with players now living in the time of the Pharaohs and using their ox carts to move resources to build small villages and great temples styled after some of the most interesting buildings of Egyptian antiquity. As always, you must beware of the robber! His chariot can interrupt production at your cattle pastures, papyrus groves and quarries. You will need boats to cross the Nile and instead of roads you get bullock carts.
After you master the base game, you can try these variants:
- H: Ten god cards are now available to player, with their powers adding a variety of options for dynamic gameplay.
- T: Players can now build and move papyrus boats across the Nile to compete for the pharaoh’s blessing and the vizier’s favor by building blocks onto the great pyramid
The help from Gods cards set a new aspect which can give you an edge. We liked these. The Great Pyramid gives one extra victory points and other extras. It was a tight game. We recommend it.
We tried out Castellan last Thursday. You build wall and towers to make courtyards which wins you points. It’s fast-play; about 45 mins. It’s a simple rule system hides the complicated tactics and player interplay that arises to get ahead. We all liked the game. Boardgamegeek says:
In Castellan, two players work together to build a castle. Finely detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it.
In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. It’s a good game.
This was out on the table again last week. It’s cooperative game like Pandemic. No cooperation and the team of players burn horribly.
Flash point fire rescue by indie boards and cards is well-rated on Board Game Geek. When we played this game we liked it. It’s another cooperative game. Flash Point-fire rescue had lots of flash points for us and our incompetence led to very little rescue.
The scene is a building which has casualties that you have to get out and rescue. The players compete, cooperatively to do this and put out the fire. Unfortunately the fire spreads. We managed to incinerate ourselves twice-oh dear! It is a good game.