Revolution has become popular on our games nights. A nice easy-to-play game with fiendish tactics.

Revolution-Steve Jackson Game. We like it and it only takes an hour

Boardgamegeek revues this game well. We like it. In Revolution, you can: Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbour or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It’s a game of bluff, counter-bluff, and surprise!

Bidding tokens have different shapes and colours for easy identification. Colourful cardstock shields keep your bids private and also provide a handy rules reference during the auction. Brightly coloured wooden blocks allow players to see, at a glance, who controls which colonial-themed territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.

 

 

 

Catan-Ancient Egypt-A suprisingly good variant. We gave it it a go.

Catan-Ancient Egypt brings The Settlers of Catan to a new location and time, with players now living in the time of the Pharaohs and using their ox carts to move resources to build small villages and great temples styled after some of the most interesting buildings of Egyptian antiquity. As always, you must beware of the robber! His chariot can interrupt production at your cattle pastures, papyrus groves and quarries. You will need boats to cross the Nile and instead of roads you get bullock carts.

After you master the base game, you can try these variants:

  • H: Ten god cards are now available to player, with their powers adding a variety of options for dynamic gameplay.
  • T: Players can now build and move papyrus boats across the Nile to compete for the pharaoh’s blessing and the vizier’s favor by building blocks onto the great pyramid

The help from Gods cards set a new aspect which can give you an edge. We liked these. The Great Pyramid gives one extra victory points and other extras. It was a tight game. We recommend it.

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Castellan-Building courtyards

We tried out Castellan last Thursday. You build wall and towers to make courtyards which wins you points. It’s fast-play; about 45 mins. It’s a simple rule system hides the complicated tactics and player interplay that arises to get ahead. We all liked the game. Boardgamegeek says:

In Castellan, two players work together to build a castle. Finely detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it.

In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. It’s a good game.

 

cast 3 cast 1 Cast 2

Flash point fire rescue by Indie Boards and Cards

This was out on the table again last week. It’s cooperative game like Pandemic. No cooperation and the team of players burn horribly.

Flash point fire rescue by indie boards and cards is well-rated on Board Game Geek. When we played this game we liked it. It’s another cooperative game.  Flash Point-fire rescue had lots of flash points for us and our incompetence led to very little rescue.

The scene is a building which has casualties that you have to get out and rescue. The players compete, cooperatively to do this and put out the fire. Unfortunately the fire spreads. We managed to incinerate ourselves twice-oh dear! It is a good game.

Napoleon-Columbia Games-A block game.

Three of us have been giving Napoleon from Columbia Games a go. It’s a block game. Instead of counters one plays with 4-sided blocks which allows units to deplete step by step as they take casualties. The latest revised version was played. Boardgamegeek sums up the Historical scenario: “On June 18, 1815, one of the most decisive battles in military history was fought in Belgian fields twenty miles southeast of Brussels. Within a short 100 days, Napoleon, former emperor of France, had returned from exile on the island of Elba, again seized power, quickly assembled an army, and marched to defeat the dispersed British and Prussian armies now preparing to invade France.

Napoleon invaded Belgium on June 15th, defeated the Prussians at the Battle of Ligny on the 16th and after a day of pursuit, faced the British and Dutch army commanded by Wellington. Aided by superb defensive tactics and the timely arrival of Prussian reinforcements, Wellington defeated the French in the great Battle of Waterloo, ending forever the military ambitions of the great Napoleon.”

We enjoyed the game as operational and grand tactical play is allowed. Unfortunately Napoleon lost all three games.

napoleon 2 napoleon

Caverna-A new worker placement game-in caves.

To quote from an excellent review in Boardgamegeek:

Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

Several of the club members have got the game and like playing it. Come along and give it a try. We play Agricola, Ora et Labora, Le Havre and Caylus from the worker placement series.

Caverna 2 Caverna

Keyflower by R&D games.

A player has introduced us to a new game Keyflower. It was well-received.

pic1500659key flower

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a “home” tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.