REVOLUTION!-Steve Jackson Games-It plays well.

REVOLUTION!-Steve Jackson Games

From Boardgamegeek-Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbour or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It’s a game of bluff, counter-bluff, and surprise!

Bidding tokens have different shapes and colours for easy identification. Colourful cardstock shields keep your bids private and also provide a handy rules reference during the auction. Brightly-coloured wooden blocks allow players to see, at a glance. We have enjoyed playing and it’s extension.


Castellan-Building courtyards

We tried out Castellan last Thursday. You build wall and towers to make courtyards which wins you points. It’s fast-play; about 45 mins. It’s a simple rule system hides the complicated tactics and player interplay that arises to get ahead. We all liked the game. Boardgamegeek says:

In Castellan, two players work together to build a castle. Finely detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it.

In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. It’s a good game.


cast 3 cast 1 Cast 2

Zombie Dice by Steve Jackson

The gamers at the cub were zombied-out last week at the club. It designed by the great Steve Jackson.
Best described by Boardgamegeek:    “Eat brains. Don’t get shotgunned. You are a zombie. You want braaains. More brains than any of your zombie buddies.Zombie Dice is fast and easy for any zombie fan to learn, even non-gamers. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round. Its got awards: 2010 Golden Geek Best Party Board Game Nominee and 2011 Golden Geek Best Party Board Game Nominee. Looks great to play.